Planescape: Torment

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Planescape: Torment is a 1999 computer role-playing game (CRPG) which takes place in the Advanced Dungeons & Dragons Planescape campaign setting. It differs from similar CRPGs by placing an emphasis on conversation and storyline, as opposed to an emphasis on combat.

Contents

Dak'kon

  • Strength lies in knowing oneself.
  • I may be bested in battle, but I shall never be defeated.
  • Endure. In enduring, grow strong.
  • There cannot be two skies!
  • When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken.

Fall-From-Grace

  • Time is not your enemy, forever is.

Ravel

  • There is no room for "2" in the world of 1's and 0's, no place for "mayhap" in a house of trues and falses, and no "green with envy" in a black-and-white world.

Vhailor

  • Let my words carry you: JUSTICE is a TEACHER. In your PUNISHMENT, gain STRENGTH. Through your PUNISHMENT, achieve PERFECTION.
  • When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier, sunder any shield, tear through any enchantment, and lend its servant the power to pass sentence. Know this: there is nothing on all the Planes that can stay the hand of justice when it is brought against them. It may unmake armies. It may sunder the thrones of gods. Know that for all who betray justice, I am their fate. And fate carries an executioner's axe.

The Nameless One

  • If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.
  • One foot in the grave, the other in Hell.
  • Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese.

The Transcendant One

  • The weak suffer. I endure.
  • I can forge Planes with my power, I can unmake you.
  • I am that which walks with all life. My voice is a death rattle, a last breath in the throat, the whisper of a dying man.

Others

  • What can change the nature of a man?
    • various sources throughout the game.

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